Even though Yumi's defense is high, she has low endurance and attack power. She makes up for these, however, with the majority of her moves having freeze abilities. This can stop opponents in their tracks, allowing her to easily gain the upper hand even in the most futile situations. To make up for her various weaknesses, she must take advantage of her chain attacks, Aerial Rave, and Secret Ninja Arts.
Her Frantic Mode makes her even shorter, so use it in conjunction with her Secret Ninja Arts for optimal effect. Deal quick attacks to build up her Ninja Art gauge, then use her Secret Ninja Arts as much as you can. When surrounded, Ice Pillar Fan is the recommended Secret Ninja Art, as it has a large attack range and can rack up a major combo.
Yumi's in-game stats from level 1 to level 50. Please note the numbers listed under the level intervals (anything with a +) does not indicate how much the stat increases between the two levels but rather how much it increases for every 1 level in that range (when a dash is present, that means half of the levels have the first number while the other half has the second):
|Type||Initial||Lv. 2 - Lv. 10||Lv. 11 - Lv. 20||Lv. 21 - Lv. 30||Lv. 31 - Lv. 40||Lv. 41 - Lv. 50||Max|
|Health||440||+ 20||+ 22||+ 24||+ 26||+||1620|
|Attack||72||+ 2||+ 3||+ 4||+ 5||+||270|
|Defense||112||+ 2||+ 2||+ 2/3||+ 3||+||235|
Stat wise, Yumi's strengths lie within her high health and defense which make her incredibly durable. Though she is rather weak offensively, she's accommodated by the fact that nearly all her techniques have the chance to inflict the frozen status ailment onto her opponents, rendering them temporarily immobile.
Her low endurance on the other hand makes her more prone to being staggered which can make combat against more powerful opponents rather tricky as she stands the constant risk of constantly being overpowered, and her abysmally low attack makes it even more difficult for her to overpower others.
The most effective way to turn the battle in her favor is to prioritize freezing her opponents with her aerial attack. Its effectiveness is range dependent which means the closer she to her opponent whilst preforming the attack, the more likely they are to be frozen. It's a risky, yet effective tactic.
Yumi also suffers from her inability to effectively guard break opponents which means that exploiting openings is a must. While her tap Breach Art allows her to guard break foes, it leaves her wide open for attack for a period of time with no chance to block. On the bright side however, her tap Breach Art can also be used to push back and sometimes freeze enemies who aren't blocking and can be useful tactic to help put distance between her and the opponent.
Her hold Breach Art sends ice out in five directions ahead of her, though when locked on to someone, it has slight tracking that will allow the ice to follow moving targets. Those hit with any of her ice shards stand the chance to be frozen, and just like with her air attack its effectiveness is dependent on range. However unlike her tap Breach Art, her hold Breach Art does not push enemies back.
Yumi's Aerial Rave has great suction power and can sweep up hordes of enemies while keeping them stationary. When she's surrounded by enemies this can be a useful way of cutting through their numbers with the least amount of trouble.
The most efficient way to finish off enemies in large groups is by using Yumi's Aerial Rave. Against hordes, the best way to sweep up a large number of enemies into an Aerial Rave is by using her Flash 2 as it covers the most range and can group up a great number of enemies at the same time.
In Yang, Yumi can fight the same way she does in Flash, but she will need to build her Ninja Art gauge and use her Secret Ninja Arts effectively. The easiest way to building her Ninja Art gauge is to use her Yang 5 mash technique against a horde of enemies. If needed, one can always cancel her mash into a chain finisher be pressing triangle which will lead her to performing her Yang 2 technique instead of standard chain finisher. Her Yang 1 technique is fast and has good reach which makes it useful for going into an Aerial Rave quickly.
Ice Queen Mode
As the case with Yumi's first three states, in Ice King mode nearly all her attacks have the chance to freeze enemies -- though the freeze rate is increased drastically. Yumi's seemingly quick and erratic movements while attacking allows for her to cut through hordes of enemies with ease, and her Ground 1 finisher is perfect for hitting multiple enemies at once as takes up wide area surrounding her and pushes those caught in front of her.
Yumi's Ground 4 sends out a projectile that can tear through any enemies in front of her and those far away as well. Her aerial attack is similar in that it also fires a single projectile. However, her aerial attack can send distant enemies flying towards her if aimed correctly.
|Flash 1||→||Flash 2||→||Flash 3||→||Flash 4||→||Flash 5||→||Flash 6||→||Flash 7|
|1||→||→||Flash 1||→||→||→||→||Flash 2|
|Yang 1||→||Yang 2||→||Yang 3||→||Yang 4||→||Yang 5|
|1||Yang 1||→||→||→||→||Yang 2|
|Yin 1||→||Yin 2||→||Yin 3||→||Yin 4|
|Air 1||→||Air 2|
|Air Rave 1||→||Air Rave 2||→||Air Rave 3||→||Air Rave 4||→||Air Rave 5|
|→||→||→||→||Air Rave 1|
|Ground Short Dash||Aioi||愛生|
|Air Short Dash||Aioi||愛生|
|Blows back enemies, but takes away a portion of one's health.|
|Temporarily stuns the enemy and puts their endurance at 0.|
|Wake-Up Attack||-||-||Can launch the enemy.|
|Wake-Up Evasion Attack||-||-||Can launch the enemy.|
|Wall Ambush||-||-||Can launch the enemy.|
Secret Ninja Arts
|Name||Ninja Art Gauge||How to Preform||Obtain||Notes|
|Black Ice||1||Secret Ninja Art ||Initial||May inflict frozen status and cannot be blocked.|
|Ice Pillar Fan||2||Secret Ninja Art ||May inflict frozen status and cannot be blocked.|
|Ice Queen||5||Ultimate Secret Ninja Art||Reach Level 12||May inflict frozen status and cannot be blocked.|
Ice Queen Mode
|Ground 1||→||Ground 2||→||Ground 3||→||Ground 4|
Cannot be used in this mode.
- Short Dash behavior is different from normal.
- Cannot Dash Attack, Wall Kick Attack, or Limit Break.
- Others are the same as usual.