Kagura Wiki

The following page covers Daidōji's gameplay in Senran Kagura: Estival Versus.

Parameters[]

Statistics[]

Daidōji's in-game stats from level 1 to level 50. Please note the numbers listed under the level intervals (anything with a +) does not indicate how much the stat increases between the two levels but rather how much it increases for every 1 level in that range:

Type Initial Lv. 2 - Lv. 10 Lv. 11 - Lv. 20 Lv. 21 - Lv. 30 Lv. 31 - Lv. 40 Lv. 41 - Lv. 50 Max
Health 980 + + + + + 2160
Attack 155 + + + + + 353
Defense 130 + + + + + 253

Strategy[]

General Advice[]

Flash Mode[]

Yang Mode[]

Yin Mode[]

Combo Tables[]

Flash[]

Flash 1 Flash 2 Flash 3 Flash 4 Flash 5 Flash  6
1 Flash 1 Flash 2
Tentative Name Technique Kanji Level Obtained Hold Barrage Aerial Rave Note
Flash 1 1 × ×
Flash 2 1 × ×
Flash 3 1 × ×
Flash 4 1 × (○)
Flash 5 8 × (○)
Flash  6 10 ×
1 1 × ○ (hold only)
Flash 1 1 ×
Flash 2 22 ×

Yang[]

Yang  1 Yang  2 Yang 3 Yang 4 Yang 5 Yang  6
1 Yang  1 Yang 2
Tentative Name Technique Kanji Level Obtained Hold Barrage Aerial Rave Note
Yang 1 1 × ×
Yang 2 1 × ×
Yang 3 1 × ×
Yang 4 1 × (○)
Yang 5 10 × (○)
Yang  6 12 ×
1 1 × ○ (hold only)
Yang  1 1

×
Yang  2 24 ×

Yin[]

Yin 1 Yin 2 Yin  3
1 Yin 1
Tentative Name Technique Kanji Level Obtained Hold Barrage Aerial Rave Note
Yin  1 1 × ×
Yin  2 1 × ×
Yin  3 1 × ×
1 1 × ○ (hold only)
Yin 1 18 ×

Aerial Attack[]

Air 1 Air  2 Air  3
Air 1
Tentative Name Technique Kanji Level Obtained Hold Barrage Aerial Rave Note
Sky  1 1 × ×
Sky  2 1 × ×
Sky  3 1 × ○ (hold only)
Sky 1 1 × × ×

Aerial Rave[]

Air Rave 1 Air Rave 2 Air Rave 3 Air Rave  4 Air Rave  5
   
Air Rave 1
Tentative Name Technique Kanji Level Obtained Hold Barrage Aerial Rave Notes
Aerial Rave 1 1 × × ×
Aerial Rave 2 1 × × ×
Aerial Rave 3 1 × × ×
Aerial Rave 4 1 × × ×
Aerial Rave  5 1 × × ×
Aerial Rave  5B 1 × ×
Aerial Rave 1 1 × × ×

Special Actions[]

Name Technique Kanji Notes
Ground Short Dash -
Air Short Dash -
Limit Break Blows back enemies, but takes away a portion of one's health.
Guard -
Parry Temporarily stuns the enemy and puts their endurance at 0.
Wake-Up Evasion - - -
Wake-Up Attack - - Can launch the enemy.
Wake-Up Evasion Attack - - Can launch the enemy.
Wall Ambush - - Can launch the enemy.
Dash Attack - - -

Secret Ninja Arts[]

Name Ninja Art Gauge How to Preform Obtain Notes
Heaven and Earth Rumbling Spiral Leg 1 Secret Ninja Art Initial
Heaven and Earth Flash War Wild Tiger Fist 2 Secret Ninja Art
Heaven and Earth Thunder God Dragon Ball Fist 5 Ultimate Secret Ninja Art Reach Level 12

Gallery[]


Navigation[]